Development of the PlayStation 6 appears to be moving forward, with new leaks hinting at what Sony’s next-generation console could deliver. According to insider Moore’s Law is Dead, the PS6 may offer up to 12x better ray tracing performance compared to the launch version of the PS5.
AMD Orion APU at the Core
Sony is once again working with AMD for its custom SoC. Reports suggest the chip—codenamed Orion—will be built on TSMC’s 3nm process and feature Zen 6 CPU cores. The design allegedly mixes:
- 8 Zen 6C cores (optimized for efficiency)
- 2 Zen 6 LP cores (very low-power, similar to Intel’s hybrid designs)
Even though Zen 7 chips may already be available by the time PS6 launches, this CPU setup should still represent a big generational jump.
On the graphics side, the PS6 is rumored to pack 50–52 compute units based on AMD’s RDNA 5 architecture, running between 2.6 GHz and 3.0 GHz with 10 MB of L2 cache. Early numbers suggest raw compute performance could reach 34–40 TFLOPs, roughly four times that of the PS5.
Where things get really interesting is ray tracing. If leaks are accurate, the PS6 could deliver 6–12x higher ray tracing performance, putting it in line with today’s top-end PC GPUs.
The system is said to include up to 40GB of GDDR7 memory on a 160-bit interface. While not confirmed, this configuration would give developers much more room to push higher resolutions, frame rates, and next-gen rendering effects.
Xbox Magnus Aims Higher
As impressive as these numbers sound, Microsoft may be preparing an even stronger rival. The rumored Xbox Magnus is reportedly targeting 25% more performance than the PS6, potentially giving it the edge in multi-platform titles.
Mass production of the PlayStation 6 is expected to begin in mid-2027, with a holiday season release that same year. Until then, we can expect plenty more speculation and leaks as Sony and Microsoft shape the future of console gaming.